[State 1000, Projectile]type = Projectiletrigger1 = time = 0projanim = 1100 ←さっき作った弾のアニメ番号 Begin action 1100velocity = 3,0;↓ここからhitdefのパラメーターattr = S, NAdamage = 40,10guardflag = MApausetime = 12,12animtype = back sparkxy = -10,-37guard.sparkxy = -10,-37ground.type = hard ground.slidetime = 15ground.hittime = 20guard.velocity = -2ground.velocity = -20,-8
[State 1000, ChangeState]type = ChangeStatetrigger1 = AnimTime = 0value = 0ctrl = 1